Built plugin systems and integrated them across Android and iOS platforms. Worked on cross-platform mobile features within a production game studio environment.
Solo-developed projects for an upcoming Unreal Engine game development course. Focused on clear, well-commented instructional code and Git repository maintenance for student consumption.
Joined a 35-40 person team building a metaverse game, where I worked on multiplayer replication, core gameplay mechanics, and custom in-engine tools in Unreal Engine. The company later moved away from the playable game altogether, shifting toward internet-native digital characters, virtual influencers, and mobile-first media - and now operates as pluto.house.
Contributed to Kalki: The Beginning of a New Era, working on story integration, gameplay mechanics, UI systems, and in-game AI behavior. The studio was later discontinued before the game's release.
Pursuing a B.Tech in Computer Engineering, focused on AI/ML - building towards where the field is heading next.
Built a strong foundation in computer engineering under the MSBTE curriculum, combining hands-on lab work with solid theoretical grounding.
NumPy, Pandas, Scikit-learn, PyTorch, Hugging Face, LangChain, LlamaIndex, Ollama, Vector Databases (FAISS, Chroma), RAG Pipelines
C++, C, Assembly, Python, JavaScript, Java, Bash, Kotlin, XML, Swift, Objective-C
HTML & CSS, React, AngularJS, Next.js, Node.js, Express.js, MySQL, WebRTC
Docker, Google Cloud, AWS, Firebase, Vercel, Railway, Git, Postman
Flutter (Dart), Android native (Java, Kotlin, XML), iOS (Swift, Objective-C)
Make, CMake, Premake, Ninja
OpenGL, GLSL, HLSL, DirectX, Unreal Engine, SDL2, Dear ImGui, FreeType, Lua / Sol2
Blender, Aseprite, Figma, Canva
Loading projects…